Welcome, Space Cadets!

12 April 2023 by David Oxley

Hey there, it’s David, and I’m excited to share with you the story of how I turned my old artist website here into something new and exciting!

As some of you might know, I’ve been into digital art and technology for a long time. It all started back in the early ’90s when my parents bought a Commodore Amiga computer for me, and I started creating art with Deluxe Paint and AMOS Pro. I was hooked, and I’ve been exploring the intersection of art and technology ever since.

Fast forward to 2004, and I founded my web development business, Numeriq Ltd. I’ve been working with a diverse range of clients ever since, from tech companies to artists and arts organizations. I love what I do, but I’ve always had a passion for art, photography, music, electronics, and creative coding.

In August 2021, as I was working with an artist client in the cryptoart space, I decided to dive into this space so I could understand it better. Seeing most of the artists and collectors going by pseudonyms, I went with ‘Lunarbunnies’. This was a name I had already been using for years on social media and DeviantArt, so it felt natural to explore this new world of art with this name.

In 2022 I began to feel more and more like I should be using my real name. I moved my artist website to davidoxley.art and now I go by David Oxley Art on many platforms. Nevertheless, the Lunarbunnies pseudonym and art is still around alive in places.

Recently I’ve been exploring chatGPT. I’ve been using it for work and for experiments, writing stories, prompts for AI tools, and code. I always dreamed of revisiting a simple jetpack platform game I created back in the ’90s, which featured little rabbit space cadets. Last month I asked chatGPT4 for some assistance with such a game, and ended up with something very basic but similar to what I originally built back then.

The red rectangle is the player, blue and red dots to be avoided.

Then Claire Silver posted about her next contest…

I decided I’d like to enter, so this contest spurred me on to develop and complete the game using AI tools. I added graphics using Midjourney for backgrounds and characters in the game, created music with soundraw.io and continued my collaboration with chatGPT4.

As you can see from the screenshots here, chatGPT4 wrote and extended the code, and helped me fix many issues that arose as I tested it. Unbelievably I now have a fully working game with several levels and some fun gameplay!

I find that chatGPT4 struggles to keep in mind the entire codebase. Given a little nudge and a reminder of sections of the code can usually be enough to help extend the code or identify bugs. Fortunately I’ve been spending a lot of time in the last year creating artwork with p5js, so I was able to fill in some of the blanks or suggest some optimisations myself. For example I was able to improve support on mobile devices and quirks between iOS and Android, which I’m not sure chatGPT4 could have helped with.

Now that I have a game, I have decided to repurpose this website domain, lunarbunnies.com. It is no longer about me as an artist, it’s about the Lunarbunnies, Lunarbunnies-themed artwork, space-themed artwork, and the Lunarbunnies game. I’m so happy with what I’ve created, and I hope you enjoy it too!

In this blog post, I wanted to share the story of how the Lunarbunnies came to be, and how I repurposed my original artist website to focus on the Lunarbunnies and the game. I hope you enjoyed reading it, and I hope to post most Lunarbunnies content and blog posts in future!